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Resident Evil Gets a Laugh Track and a Pulse From Zach Cregger

The VergeWednesday, September 16, 20263 min read
A dark hallway scene from a Resident Evil film with a lone figure holding a flashlight

Zach Cregger is not here to remake the Resident Evil you remember. His take, opening September 18th, ditches the trained special agents for Bryan, a medical courier who makes one very bad winter delivery decision. The result is a stripped-down survival horror that is also, by design, trying to make you laugh. It is a sharp pivot for a franchise that spent years drifting away from what made Capcom's games tick.

A Courier, Not a Super Soldier

The film centers on Bryan, played by Austin Abrams, a medical courier created specifically for the movie. He knows a winter drive to Raccoon City is a bad idea, but a last-minute high-paying gig convinces him otherwise. When he accidentally runs over a shambling woman who does not react to being hit by a car, the danger becomes obvious. Cregger and co-writer Shay Hatten built the story around a civilian rather than elite operatives, which lets the movie lean into the survival side of survival horror. Bryan screams, fumbles his bullets, and evolves only because each monster encounter forces him to. That is the point.

Humor as a Horror Multiplier

Cregger's infected ghouls are meant to be as funny as they are disturbing. The first big scare almost immediately collapses into comedy as Bryan coaxes the injured woman into his car for medical help. Later, when the infected mutate into creatures that feel like nods to Katamari Damacy and The Legend of Zelda: Breath of the Wild, Bryan muses about how interesting the transformations are up close. Cregger understands that audiences may not know Resident Evil lore, but everyone knows horror characters make poor decisions. The jokes do not undercut the dread. They sharpen it.

Why This One Feels Different

This Resident Evil is not chasing the scale of The Super Mario Galaxy Movie or the character depth of The Last of Us. Its indoor scenes, where Bryan rifles through drawers and tiptoes down dark hallways with a couple of guns and very limited bullets, are its most suspenseful. Cregger establishes early that danger is always around the corner, and the film often feels like watching someone play a Resident Evil game for the first time. It is a return to fundamentals for a film franchise that grew in scale and lost its way. It also works as a one-and-done, which is rarer than it should be.

Key Takeaways

  • Zach Cregger's Resident Evil centers on Bryan, a civilian medical courier, not trained special agents.
  • The film uses humor to amplify horror, with infected monsters designed to be funny and disturbing.
  • Indoor exploration scenes with scarce bullets and constant lurking danger channel the games' survival horror feel.
  • It is a stripped-down take that sets itself apart from larger and more character-driven game adaptations.
  • Resident Evil hits theaters on September 18th.

Source: The Verge • 🇺🇸 San Francisco

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